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Sherif Megahed
Sherif Megahed
3d Generalist and Technical Artist
Alexandria , Egypt

Summary

My name is Sherif. I currently work as a 3D generalist both full time as well as some occasional freelance jobs. As a generalist, I get involved in almost all aspects of the 3D production pipeline such as 3D modeling and organic sculpting, PBR texturing, rigging and joint systems, a basic to intermediate knowledge of character animation, terrain generation in Gaea and level designs inside game engines, basic knowledge of python scripting in Maya for automated tasks and plugins, as well as basic knowledge of C++ for game development in unreal engine.

I worked for a science visualization company called Ebers situated in Egypt, as well as the University of Geneva in Switzerland, and currently I'm working full time at a game company called GameINwhich which is based in the UAE.

Skills

Concept ArtDigital SculptingMedical Illustration3d Animation3d Modelling3d TexturingScience

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Productions

    • Commercial / Advertisement
      Ebers.uk interactive Presentation Platform
    • Year
      2019
    • Role
      3d modeling and animation of interactive content
    • Company
      Ebers
    • Video Game
      VR cancer Shooter
    • Year
      2018
    • Role
      3d modeller, Texturing , Unity lighting
    • Company
      Ebers

Experience

  • 3D Art lead and Generalist at GAMEIN
    Alexandria , EG
    July 2023 - Present

    ● Creating production-ready 3d digital assets for scientific projects for games and movies. (Please check https://sketchfab.com/Ebers).

    ● Learning and Mastering all the required 3d production softwares, tools, and workflows.

    ● Technically leading and managing a multi-disciplinary team of graphic designers, 3d artists, and developers to achieve our final artistic vision and required features.

    ● Researching and developing new tools to help automate and speed up our production workflows while achieving the best rendering quality possible.

    ● Developing new scripts for our 3d art team using languages such as MEL and Python for an efficient workflow.

    ● Reviewing and finalizing the end stages of our projects to ensure the art style, materials, textures, and lighting are compatible with our initial pre-production phase and art direction.

    ● Ensuring the quality of any assigned tasks meets the expectations and direction of our managing director as well as delivering work on time with the best possible quality.

    ● Ensuring the scientific, medical, and anatomical accuracy of our 3d models.

    ● Collaborate with other studios/teams to share technologies and work practices.

    ● Provide hands-on support to other junior artists, interns, and recruits.

    ● Continuously refining and improving our 3d production pipelines and workflows to meet the ongoing growth of the 3d art industry.

  • 3d and Technical artist at Ebers
    Alexandria, Egypt
    May 2016 - May 2021

    ● Creating production-ready 3d digital assets for scientific projects for games and movies. (Please check https://sketchfab.com/Ebers)

    ● Mastering all the necessary 3d production workflows and softwares

    ● Technically leading and managing a multi-disciplinary team of graphic designers, 3d artists and developers to achieve our final artistic vision and required features.

    ● Researching and developing new tools to help automate and speed up our production workflows while achieving the best rendering quality possible

    ● Developing new scripts for our 3d art team using languages such as MEL and Python for an efficient workflow

    ● Reviewing and finalizing the end stages of our projects to ensure the art style, materials, textures and lighting are compatible with our initial pre-production phase and art direction.

    ● Ensuring the quality of any assigned tasks meet the expectations and direction of our managing director as well as delivering work on time with the best possible quality

    ● Ensuring the scientific, medical and anatomical accuracy of our 3d models.

    ● Collaborate with other studios/teams to share technologies and work practices

    ● Provide hands-on support to other junior artists, interns and newly recruits.

    ● Continuously refining and improving our 3d production pipelines and workflows to meet the ongoing growth of the 3d art industry

  • 3d and Technical artist at Univerisity of Geneva
    Geneva
    May 2021 - May 2023

    • Work in close collaboration with scientists (biologists, physicists, computer scientists, mathematicians) for creating ultra-realistic visualizations in the form of still images, movies and virtual reality models;

    • Developing Virtual Reality projects using Unreal Engine and C++ scripting language to illustrate scientific findings using immersive and interactive techniques to various audiences;

    • 3D modeling of Environments and hard surface models for Virtual reality projects;

    • 3D Rigging and Animation of 3D scanned animal models using Maya, a 3D animation software;

    • 3D animation and rendering of scanned surface-mesh and volumetric animal models reconstructed from imaging devices using Houdini, a procedural animation software;

    • 2D Post Processing of microscopic images of animals acquired for research publications using Photoshop;

    • Post Processing of 3D rendered videos using After Effects;

    • Developing schematic 2D illustrations for research publications.